import java.util.Iterator; /** *
* Implementation of IAgent to move randomly, but not decrease inter-robot distances * once they drop below some threshold *
* @author Michael Schuresko * @version %I%, %G% * @since 1.0 */ public class RandomConstrainedAgent implements IAgent { double m_lfSpeedScale; double m_lfMinRad; double [] m_arrLfVelVec; public RandomConstrainedAgent() { m_lfSpeedScale = 1.0; m_arrLfVelVec = new double[2]; m_lfMinRad = m_lfSpeedScale; } public RandomConstrainedAgent(double lfSpeed) { m_lfSpeedScale = lfSpeed; m_arrLfVelVec = new double[2]; m_lfMinRad = m_lfSpeedScale; } public RandomConstrainedAgent(RandomConstrainedAgent src) { m_lfSpeedScale = src.m_lfSpeedScale; m_arrLfVelVec = new double[2]; m_arrLfVelVec[0] = src.m_arrLfVelVec[0]; m_arrLfVelVec[1] = src.m_arrLfVelVec[1]; m_lfMinRad = src.m_lfMinRad; } /** * Set function for parameter to determine speed of convergence to * current target. * Speed of convergence of algorithm depends on this * and on frequency of communication rounds */ public void setSpeed(double lfSpeed) { System.out.println("Set speed of radom constrained agent"); m_lfSpeedScale = lfSpeed; } public void setMinRad(double lfMinRad) { m_lfMinRad = lfMinRad; } public boolean checkStateValidity(StateBundle state) { return (state != null && state.getControlFunc() != null); } /** *Given the state of an agent, and the channels * it can send messages on, push the next set of messages * onto the appropriate channels. * Channels are assumed to be modified by this operation. * One weakness of this signature is that it requires * programmer discipline not to look at the continuous state * of agents other then your neighbors.
* @param discreteState discrete component of agent state * @param arrLfStateCont global vector of continuous state * @param nIdxStateOffset offset into global state vector * corresonding to this agent. * @param channelsToSendOn Iterator containing objects of type * CommLink corresponding to channels to send messages * on (neighbor indices can be ascertained from channels). * @see CommLink for type handled by iterator */ public void getMsgs(ILogicVarBundle discreteState, IDiscreteDynamicsCallback dynCallback, double arrLfStateCont[], double lfCurrTime, int nIdxStateOffset, IteratorGiven the previous state of an agent, and the channels * to recieve messages from, recieve messages (destructively) * and return new state (non-destructively).
* @param statePrev previous state (do not modify) * @param arrLfStateCont vector of all continuous states (do not modify) * @param nIdxStateOffset offset into arrLfStateCont corresponding to * start of this agents continuous variables * @param channelsRecieveFrom iterator storing CommLink * classes corresponding incoming channels * @see CommLink for type handled by iterator * @return new discrete state of agent */ public StateBundle updateState(ILogicVarBundle statePrev, double arrLfStateCont[], double lfCurrTime, int nIdxStateOffset,IEnvironment env, Iterator