Leland Dawson
lsdawson@ucsc.edu
(650) 823-1277
LinkedIn Profile
Education
University of California, Santa Cruz
Master of Science (M.S.), Computer Science, Expected Graduation June 2016
University of California, Santa Cruz
Bachelor of Science (B.S.), Computer Science: Game Design
Work Experience
UC Santa Cruz
Teaching Assistant for CMPM 170, 171, 172
October 2014 - June 2015
Main Activities
- Teach weekly section
- Select student games being pitched and help develop their ideas to be pitched to a panel of industry judges
- Provide feedback to students to help improve the designs of their games
- Grade weekly assignments
- Teach SCRUM, UML, 2d engine design to students.
Thing Control
Android Consultant
July 2013 - September 2013
Main Activities
- Built customizable interface
- Set up voice recognition
- Client side calls to Thing Control's server
- Backported app to android 1.0
Omni-Arts
Programmer
October 2009 - August 2011
Main Activities
- Programmed games for windows mobile, iPhone, iPad, blackberry, pc, mac, and linux
- Implemented various game modes such as arena combat and king of the hill
- Set up enemy stat sheet systems
- Combat AI
- Interface design
- Dialog systems
Tutor
Unix Programming
March 2011 - July 2011
Main Activities
- Tutored two students in shell scripting and the unix environment.
- Gave personalized assignments to supplement class material.
Game-Editor
Community Manager
November 2009 - Present
Main Activities
- Taught introductory C game programming to users online.
- Covered material such as object oriented design and algorithms.
- Helped communicate the wishes of the community to the development team.
- Filed bug reports.
- Fixed bugs and added features, releasing a new version of gE
Game Projects
Forsaken
Lead Developer
January 2014 - September 2014
Main Activities
- Outline core engine of the game and uml diagrams
- Procedural generation of rooms
- Build release and managing git repo
- Tools engineer, developing level editor and scripts
- Ported the game to mac and linux
Absolute Precision
Developer/Designer
June 2014
Main Activities
- Designed game modes
- Player shooting controls
- Particle Effects
Shred the Red
Developer/Designer
May 2014
Main Activities
- Obstacle Generation
- Particle Effects
Falo's Vegetable Shack
Artist/Designer
April 2014
Main Activities
- Created all of the game's art
- Established mechanics of the game
Shades of Light
Developer/Designer/Artist
January 2013 - March 2013
Main Activities
- Programmed dynamic lighting engine
- Designed puzzles and game mechanics
- Implemented player interactions
- Worked on level editor
- Artist