During the Fall 2009 quarter, I took an independent study course with Dr. Helmbold to study Go. More specifically, we looked at Fuego's source code to see how we may incorporate some of Dr. Helmbold's ideas. We were able to play around and navigate through the massive Fuego C++ code to figure out *where* to start modifying. I also learned quite a bit about UCT search and Go games in general. Here's my report for the course, mostly documenting how to get started with Fuego:

Fuego Go: The Missing Manual