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video_games 2010/08/05 02:24 | video_games 2010/09/02 22:14 current | ||
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=====Mario Forever====== | =====Mario Forever====== | ||
- | Infinite Mario ported to Android with procedural level generation. Get it [[http://eis-blog.ucsc.edu/2010/04/using-procedural-content-generation-to-build-casual-games-for-mobile-platforms/|here]]. | + | Infinite Mario ported to Android with procedural level generation. Get it [[http://eis-blog.ucsc.edu/2010/04/using-procedural-content-generation-to-build-casual-games-for-mobile-platforms/|here]]. This project lead me to reflect upon the types of [[http://eis-blog.ucsc.edu/2010/04/defining-a-gesture-ontology-for-games/|gestures]] that would be applicable to these types of surfaces. |
{{marioForever.png}} | {{marioForever.png}} | ||
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=====StarCraft Invaders====== | =====StarCraft Invaders====== | ||
- | I wrote this demo as part of the 2010 Global Game Jam. The goal of the event is to write a complete game in 48 hours. I took the time to learn Processing JS, and came up with the following crossover. Play [[http://users.soe.ucsc.edu/~bweber/si2/|StarCraft Invaders]] and the sequel, [[http://users.soe.ucsc.edu/~bweber/lander/|BattleCruiser Lander]] | + | I wrote this demo as part of the 2010 [[http://www.globalgamejam.org/|Global Game Jam]]. The goal of the event is to write a complete game in 48 hours. I took the time to learn Processing JS, and came up with the following crossover. Play [[http://users.soe.ucsc.edu/~bweber/si2/|StarCraft Invaders]] and the sequel, [[http://users.soe.ucsc.edu/~bweber/lander/|BattleCruiser Lander]] |
{{StarCraftInvaders.png}} | {{StarCraftInvaders.png}} |