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Tournament Rules
- No entry fee
- No prizes
- All replays will be made publicly available after the contest
- StarCraft Brood War version 1.16.1 will be used for all games
- StarCraft is a trademark of Blizzard Entertainment
- Participants are required to own a legal copy of StarCraft and the Expansion
- We will confirm that participants own a legal copy of StarCraft by requiring participants to log on to battle.net as part of the registration process
- Blizzard will not held liable for any damage caused
- We will not be held liable for damage caused
- This includes getting your CD key banned on Battle.net due to running a 3rd party StarCraft launcher
- Entries must use the version of the Brood War API provided on this site
- Bots that perform malicious behavior will be disqualified and banned from all future contests. This includes but is not limited to:
- Intentionally crashing StarCraft
- Installing worms/viruses/malware on the host machine
- Malicious utilization of resources such as sockets, files, zombie processes (Using 100% RAM and 100% CPU is permitted)
- Spamming the in-game console
- Programs that attempt to cheat will be disqualified
- Bots must disable the perfect information flag in tournaments 1,2 and 4
- Games in which an agent crashes StarCraft will be counted as a loss
- A few weeks before the contest begins, there will be a round of testing to ensure that entries run correctly on the competition machines
- Bots will be ran in a native Windows XP/Vista environment
- Entries should be tested on native Windows XP/Vista before submission
- We will not be held responsible for entries that crash StarCraft due to our configuration of the system
- Games will be ran in a semi-automated fashion, see the Tournament Configuration page for details
- Internet access is forbidden, bots will be ran on a LAN
- Only 1 entry is permitted per affiliation. Different bots can be submitted for each of the tournaments.
- Bots must not slow down the game speed
- Games will be ran on the Fastest setting, which is 24 fps
- See the details on writing a remote process for your AI here
- Games in which a bot slows down the game speed significantly for a long duration will be counted as a loss
- Participants do not have to register for AIIDE 2010
- Participants do not have to be present at AIIDE 2010
- Participants are not required to disclose source code
- A DLL can be provided, see the Submission page for full details
- However, entries are required to provide a short description of implementation details
- Entries are allowed to make use of open-source and closed-source components
- Entries are allowed to utilize a single socket to communicate with a remote process
- The remote process must be a 1-click to run application (e.g. we are not going to install a lisp compiler on the host machine to run a bot)
- Additional details on writing a remote process are available here
- Programs are allowed to write files to the local directory
- Bots are allowed to maintain state between games in a set
- These files will cleared out after every set (best of 5)
- Bots are not allowed to pause the game, games in which a bot pauses the game will be counted as a loss
- The following StarCraft bugs/tricks are permitted:
- Plague on interceptor
- Units pressed through
- Drops to defuse mines
- Mineral walk
- Manner Pylon
- Lurker hold position
- Observer over turret
- Stacking air units
- All other bugs/exploits are forbidden. Bots caught attempted these exploits will be disqualified. This includes but is not limit to:
- Flying drones and templars
- Terran sliding buildings
- Stacking ground units
- Allied mines
- Gas walk, to get through blocked entrances or ramps
- Bad mannered in game behavior is discouraged, but not forbidden
These rules are based on the ORTS 2009 rules: http://www.cs.ualberta.ca/~mburo/orts/AIIDE09/rules